RULES of COMPETITION
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Warning! |
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Rules of Duty:
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Rules of Combat:
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Challenge Ladder Rules: |
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A pyramid ladder has one top position,
2 players on the second level, 3 on the third, and so on, in an ever
widening arrangement toward the base. This gives a greater choice of opponents
of similar strength, while at the same time allowing faster advancement
toward the top. This is what a pyramid ladder looks like:
and so on...
What's
a DUEL?
Most scenarios favor one side
or the other to some degree, and therefore the "duel" is
the fairest, and most balanced form of playing this game.
This is how it is done: 1. The challenger (as the attacker) sends the opening turn to his opponent. 2. The opponent responds to the opening turn, also starts a new game of the same scenario as the attacker, and sends both. 3. Now the challenger received
the response to his opening, as well as the mirror game
opening. 4. From here on every player
will play both sides every time, until one side achieves
a victory with one side.
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Local Commands
Rules
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Each scenario on the table of
Local Commands will have the commanding general listed
next to it.
This is how it is done: There are two ways to become commanding general of a scenario:
Method A. - Attacking
an occupied scenario:
Successful
consecutive defenses of the same scenario will be awarded by the following point system:
Three awards are available for
defense:
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Campaign Rules
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